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PC Game | English | 6/21/2002
Genre: Strategy, Real-Time, Historic
Stronghold is a historic real-time strategy (RTS) game developed by Firefly Studios in 2001. The game focuses primarily on breakdown and expansion owing to military pursuits, but also provides space for economic strategy and development. There is both an economic and a military campaign to be played and both are discussed in the game manual. The game takes place in Medieval Britain nearly the time of AD 1066, though, since there is not always a time limit, scenarios can continue hundreds of years further than that date.
In order to survive, the player is required to construct a castle, build the individual buildings, and build castle walls and towers. The player is also left to establish which buildings are vital and which can be left outside the castle (worst case scenario) to be ruined in the event of an attack. There are also options to make soldiers to defend the castle, and to eventually attack and defeat an enemy.
In order to make a stable economy and draw collectively resources, the player is required to maintain a positive popularity level with his peasants; failure to do so will result in peasants leaving the castle and subsequent economic collapse. Housing is required to attract new people and house the current population. Having too many houses can result in too many peasants to feed, which eventually leads to the collapse of the stronghold.
There is a limited amount of peasants the player can have at one time, directly proportional to the amount of housing. The player continue to produce peasants at a rate proportional to popularity – a negative popularity results in people leaving, even as a positive popularity results in new people coming. By association, the actual rate of incoming people is directly affected by how well loved the player is: a high popularity results in new peasants pouring in, even as a lower (but still liked) popularity results in new peasants at a slower alacrity.
Popularity can be maintained by keeping adequate housing, keeping low taxes, setting high food rations, having a supply of ale and encouraging religion. Popularity can also be affected by the creation of structures to inspire dread or like: facilities of torture and execution will increase hand efficiency but reduce popularity and military units\’ effectiveness, presumably due to terrible morale, with the inverse being pleased facilities: parks, statues, and shrines will increase popularity and combat effectiveness, but reduce hand efficiency.
The game differs from many other similar games as the player is required to process and refine raw resources owing to a number of facilities before they can be used for a certain purpose. To make an army, a player must not only have free peasants, but must process the resources required for their weapons owing to appropriate workshops, very than simply spend the resources required at a barracks. For model, some resources, like wood, require only a peasant to chop down a tree and turn the logs into lumber. The lumber can subsequently be used for buildings, or can be taken to a military workshop to be refined into a bow.
Stronghold Deluxe System requirements
Mac OS X
Windows: 300 MHz Processor
Mac: 350 MHz Processor
Windows: 64 MB RAM
Mac: 128 MB RAM
750 MB HDD space
8x CD-ROM Guide
DirectX 7 compatible 4 MB Record card
DirectX 7.0 compatible sound card
56 Kb/s internet connection for online play
Stronghold Deluxe (C) FireFly
DATE : 6/21/2002 PROTECTION : Safedisc
SIZE : 1 CD GAME TYPE : RTS
CD1 : 52 x 15MB (ims-shde.001) IMAGE FORMAT : BIN/CUE